Team Rocket: "Solitude" Blog
Solitude
This Blog talks about the team project we had done in Team Rocket in both its pre-production and animation.
The project we're doing is called "Solitude" which was originally named "Lustreless", but seeing how the title "Lustreless" didn't represent the themes we were going for in the story, we've changed it.
Solitude is a short film based on alien creatures from another planet, where it has our main character named Clara, who's sadness and loneliness manifests into a leaking trail of greyness which kills the surrounding plants. Villagers within her village disdain her because of this, since they bring color to these plants which gives them life. After being Isolated Clara meets Mushoku and they become friends, allowing each other to gain beautiful colors and take away the greyness from the village.
The short film encompasses themes like loneliness and friendship and narrates their relevance and significance to a being.
The Final Animation Edit
Pre-Production
Producer
Our producer for this project was Charlotte Ann Gimbird, she moderates the group, making sure everything stays organised. She arranges meetings within the group for discussions about the project as well as moderate them, she also gives us schedules to ensure we finish our work in due date.
Molly McCabe is the director of the project, with "Solitude" originally being her idea. Thereby making her the director, as she's the only one who knows the best way to capture what she envisioned in her idea. So important decisions like camera angles, character movement and story plot points are made by her or suggested by the group are for her to finalise.
Script
Molly McCabe and Ella Grunberger both worked on the scripts for the story. Molly and Ella made the script as a sort of preview to show how the film may turn out.
The script describes the camera shots and behaviour of the characters in the short film, which gives better direction for the group on how the story should be executed during pre-production and animation.
The group also takes part in editing the script during group discussions, but its up to Molly to finalise our ideas and decisions.
The final script has been edited and improved, shown just below the image of the scripts draft.
Script Draft 1
In the first script, it had longer unnecessary scenes. Therefore the setting was changed in the final script, where the main character already lives in the village and stays in the village through out the story.
We also cut out some shots with the villagers getting angry or mocking the main character Clara, they weren't necessary either. Instead we made two new characters (the parent and child) to not only display their color abilities but to also show how displeased they are with the main character.
Our other main change in the final script, was the concept of coloring rocks or crystals. They were replaced with plants and the natural environment because it lets viewers understand the gravity of the situation easier when Clara kills those plants.
The ending was also changed, with having Clara meeting with Mushoku. Clara, finally meeting a friend shows her true colors, she gives life to plants around her and she'll never be lonely again.
Final Script
Ella Grunberger worked on the color script using the storyboards. It has the color combinations to describe the emotions that we wanted our animation to display.
We wanted to emote sadness in the animation, hence why the earlier parts of the color script is a more greyish color. The ending is supposed to feel warm and happy, that's why it gives off more bright colors.
Joshua-Ibrahim De Guzman and Liam Mann both worked on sound design. Together they managed to find appropriate sounds and music for the animatic on the internet, ranging from sounds of footsteps to voice clips.
The sources of these sounds are listed below:
- The footsteps came from this page on Fesliyan Studios:
(https://www.fesliyanstudios.
- The royalty free music was sourced from YouTube and is "Forever" by Whitesand. Here's the link: https://www.youtube.com/
- Most of the grunts and gasps for the characters:
girl laughing.mp3 : (https://www.youtube.com/
Female ,yes, what _, scream ,oh no Sound Effects All Sounds.mp3 : ( https://www.youtube.com/
Male Gasps and Female Surprised Sound : ( https://www.youtube.com/
Male Grunts All Sounds Effects : ( https://www.youtube.com/
Modelling and Set
Jerome Oduro helped with modelling the set that we'll use for the animation and the animatic, as well as help find other models on the internet like the trees to use for the set.
Jerome also remade the models into a low poly form, to make it more convenient for us to reference into Maya, otherwise the scene will slow down and it'll be difficult to use.
Charlotte had also helped edit the model characters were using, by adding horns or color.
Molly McCabe and Ella Grunberger had made some textures for the characters as well.
(Modelling Set By Jerome Oduro)
Animatic and Story Boarding
The story board artists in the group project was Joshua-Ibrahim De Guzman, Eliezer Girma and Molly McCabe. The story board was used to visualise the script and offers insight to how the story should be played out. We also used the story board to make up an animatic, to give us even further insight to what the final animation will look like.
(Story Board By Joshua-Ibrahim De Guzman)
CG Supervisor
Darren Moynihan and Molly McCabe is our CG supervisor and special effects artists. He's done jobs in our team like, testing the effects for the beam of light that will come at the end of the animation.
Molly McCabe had helped by adding in a magical spark effect to aid viewers by showing that the plants are being given life.
Rough Blast Effects
(Special Effects By Darren Moynihan)(Special Effects By Darren Moynihan)
Sparkle Effects
(Special Effects By Molly McCabe)Render Tests and Lighting
Darren Moynihan has been working on render tests for the animation and on the 3D layout.
Charlotte Ann Gimbird and Jerome Oduro also had a hand in the lighting (help create a "physical sky" and "sun direction") in the final render.
(Render Test by Darren Moynihan)(Lighting By Charlotte Ann Gimbird and Jerome Oduro)Editing
Liam Mann worked as our editor. Editing the short film and animatic is necessary to prepare it for an audience viewing, like adding the sound clips to the film or fixing camera movements for the animatic.
Animation Tests
Our team has also made some test animations as a way to getting used to the rigs for when we start animating, as well as to test its limits.
Animation
In the final animation and its stages to it (such as blocking and splining), each person on the team were assigned to different shots for the animation:
Ekeoma Amuchie - Shot 1 and Shot 8
Eliezer Girma - Shot 2, Shot 7 and Shot 15
Joshua-Ibrahim De Guzman - Shot 3 and Shot 12
Louis Chevis - Shot 4 and Shot 13
Liam Mann - Shot 5 and Shot 10
Molly McCabe - Shot 6 and Shot 14
Charlotte Ann Gimbird - Shot 16
Ella Grunberger - Shot 17
Darren Moynihan - Shot 9
Jerome Oduro - Shot 11
3D Layout
Louis Chevis and Ekeoma Amuchie worked on the 3D layout for the animation, along with the 3D model poses. They took shots and character poses from the animatic and applied them onto the 3D set.
However, because there were so many issues with the first drafts of the 3D layout (in terms of camera movement, composition and character poses), Charlotte Ann Gimbird took the layout to rework it and then finalize it.
Liam Mann also did the editing for these videos.
3D Layout Draft 1
3D Layout Draft 2
(Edited By Liam Mann)
Final 3D Layout
Taking the shots from the previous layouts Charlotte Ann Gimbird helped solve some of the major issues from the layout drafts, such as the negative space problem being fixed by bringing the characters closer (e.g.SHOT 2).
We've also decided to place to rename sequences and shots into just shots at the bottom right corner. Likewise we've added our storyboard at top left corner for comparing.
(3D Layout By Charlotte Ann Gimbird)
(Edited By Liam Mann)
Blocked And Spline Animation
Our team also worked on the blocking and spline animation of the shots that we were assigned to and put it together as in editing to test and view what the final edit will look like fully animated.
First Blocking / Spline Animation
(Blocking / Spline Animation By Everyone)Second Blocking / Spline Animation
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